Although it's still a little easier on a pc the Android version is getting better. Most of our customers are (educated ) women, usually from 18 to 50. These puzzles are difficult to create such that they are solvable yet somewhat difficult to solve. And still they should be pleasing to the eye when complete. It is not that difficult to create one this is insolvable or has 2 or more solutions although we try not to let this happen. The process is an iterative one that requires going back to the artist and then retesting usually numerous times. A future Android version will allow the user to enter their own puzzles. StarGraphics.com
FigurePic will soon be ready for Android, but in the process of making the port from Windows it's apparent that a pc Company could do the world a favor and use Android as the OS in laptops and such. It may not sink Apple and the IFamily much but it could do that also.
Off mirapex because of some obsessive behaviours associated with dopamine agonists. Hope everyone forgives me. Working on Ambush, still finding and fixing bugs. Functionality almost all there except for look ahead. Might use old c version.
Sidetracked yet again, but at a tangent. The google apps medium is luring me in to try my hand at putting Ambush and FigurePic out in that format also. The lobby will be the meeting room for both the online and full-feature net versions. They make it very easy but try to talk to real googlelite. By the way I coined the word oogle 20 yr ago. It was the name of a creature.
Wow - The Web is on some fast Wheels. I'm using Google Groups Rithmomachia and the Google Web Tool Kit to authenticate Players of our Game of Ambush. Probably use a Gadget instead of a Widget (same thing). What Fun!